function EFFECT:Init( data )
	
	self.Position = data:GetOrigin()	
	
	local emitter = ParticleEmitter( self.Position )
local RanCol = math.random( 0, 50)	
		
			local particle = emitter:Add( "effects/smoke.vtf", self.Position )

				particle:SetVelocity(Vector(math.random(-10,10),math.random(-10,10), math.random(0, 100)))
				particle:SetLifeTime(0)
				particle:SetDieTime(2)
				particle:SetStartAlpha(math.random(100, 255))
				particle:SetEndAlpha(0)
				particle:SetStartSize( math.random(10, 20))
				particle:SetEndSize( math.random(10, 70) )
				particle:SetRoll( math.Rand(0,50 ) )
				particle:SetRollDelta( math.Rand( -0.5, 0.5 ) )
				particle:SetColor( RanCol, RanCol, RanCol )
				particle:VelocityDecay( false )		

	emitter:Finish()	
	end


function EFFECT:Think( )
	return false	
end

function EFFECT:Render()

end



